﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using SpectrEngine.Framework.Collision;

namespace SpectrEngine.Framework
{
    public interface ICollidableItem
    {
        bool Collided { get; }

        BoundingCircle[] AttackZones { get; }

        BoundingCircle[] HitZones { get; }

        BoundingRect Bounds { get; }

        event EventHandler CollidedChanged;
    }
}
